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For the past five years I've been playing chess on the Internet. It has all the convenience of playing from home, finding opponents of your own strength and chatting with people around the world. I've spoken to Russian lawyers, Chinese soldiers, Antarctic scientists, and just about everybody else you could name.
![]() "Chess Genie, what happened to that guy who beat you at chess?" "The one who wanted to be irresistible to women?" "Yeah, that one." "I turned him into a Visa card." |
The club I play with is the World Chess Network based in New York, and with them I can play friendly games, tournaments, challenge a master, watch world tournament games in progress (with commentary) and a host of other things.
Of course, the type of chess you play on the Internet is a bit different to club chess. It's neither as intense nor as serious. Lots of very quick moves get played, sometimes with disastrous results. Sometimes they're just plain funny – whether they happen to you or to your opponent.
If FIDE developed a black box game recorder to capture comments used by Internet players whose games had just crashed, I think the word most frequently recorded would be, "Oops!"
These games aren't here for their excellence. With the exception of game 16 they're mostly brevities and that doesn't happen without somebody making an awful gaffe. I've certainly made my share but have the luxury of not including them here. (You can turn 16 into a brevity by using the double arrow to go to the end then clicking the back arrow till you reach move 48.)
All this is not to say you can't get a good game on the Internet, but with game times varying from thirty minutes down to less than a minute there's plenty of opportunity for error.
If you haven't played on the Net before there are a few handy hints you might like to consider.
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